Prisoner
Song - "lounge" by Dee-Yan-Key, used under CC BY-N4.0: https://freemusicarchive.org/music/Dee_Yan-Key/one-tune-twelve-pieces/lounge/
This is a precision platformer which involves the classic gimmick of looping around the borders, like original Arcade Mario Bros. But the borders can be more than a square now, so you'll see yourself looping around circles and diagonal borders too! Lots of speed-based precision gameplay which requires using this looping to your advantage. About 33 screens in total!
Press R to reset, arrow keys to move, and space to jump.
Also this is my first game!
| Status | In development |
| Platforms | HTML5 |
| Author | SomeBro |
| Genre | Platformer, Puzzle |
| Made with | Godot |
| Tags | Difficult, gimmick, Game Maker's Toolkit Jam |
| Content | No generative AI was used |




Comments
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PEAK.
Gimmick was cool and some levels had really cool ideas. Although, some levels are cooler than others. Some levels were unintuitive though and felt more like bruteforce to get past. Other levels were very creative and make great use of the mechanics. My favorite levels were definitely the momentum ones. I think you could seriously make a fantastic, full-fledged game out of this mechanic if you polished up the physics and allowed for more movement. Great job for your first game!
cool game :) the difficulty is a bit hard though. and the physics feel very heavy and hard to control. also my game also has the same gimmick as yours so i guess we thought of the same idea!